Data transmitted between the Apple Watch and your iPhone is sent over Bluetooth, which tends to be slow.For example, to use an Apple Watch app, you need to have the iOS counterpart installed on your iPhone. There are a number of technical limitations to keep in mind.The Apple Watch is often checked while multitasking (for example, on the go, in the middle of a conversation, while driving).The size of the screen is smaller than the size of your smartphone's screen.
It's a device that is easier to physically access than a smartphone, which is often in the user's pocket.The Apple Watch is used in a very particular set of contexts: Designing for Contextįirst, you need to learn the constraints of the medium you're designing for. In this tutorial, we explore how to define the right product strategy when you design for the Apple Watch. How does the ideal wearable experience look like? What are the constraints to keep in mind? It's not a matter of fitting content onto a smaller screen. The caveat? Translating your app to a smartwatch experience is different from building a responsive product for example. Wearables are a new category to design experiences for. When Apple launched the Apple Watch, there was a lot of excitement.